新加坡六合彩开奖直播

*/ "use strict"; function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } if (getCookie("CookieConsent")) { var cookieValue = "{" + '"cookieValue"' + ":" + getCookie("CookieConsent") + "}"; var jsonData = JSON.parse(cookieValue); } function getCookie(cname) { var name = cname + "=", decodedCookie = decodeURIComponent(document.cookie), ca = decodedCookie.split(";"); for (var i = 0; i < ca.length; i++) { var c = ca[i]; while (c.charAt(0) == " ") { c = c.substring(1); } if (c.indexOf(name) == 0) { return c.substring(name.length, c.length); } } return ""; } /* Everything below can sit in a

Mohammed Fajer

Associate Lecturer in Games

Mohammed is a computer scientist with a BSc (Hons) in Computer Science from the University of Leeds and an MSc (Hons) in Advanced Computer Science and Artificial Intelligence from the University of Manchester. Their passion and interests lie in games programming, teaching on games-related degrees, and pursuing their own research projects. Their research covers computer graphics, engine development, systems programming, optimization, gameplay programming and mathematical and physics simulations.

Research Interests and Research Subject Specialisms:
Mohammed has a profound interest in all facets of game programming, spanning from low-level assembly optimization to gameplay programming. Their interests encompass mathematical and physical simulations employed in games, computer graphics rendering, and shader programming, in addition to fundamental programming concepts like algorithms and data structures. Furthermore, they are also keenly interested in cross-platform programming, real-time rendering, game audio, real-time illumination programming, and tool development. Moreover, they have extensive experience in teaching Unity3D Engine with C# and Unreal Engine 5 with C++, with a specific focus on artificial intelligence for games, network programming, and engine architecture.

Teaching specialisms;
Computer Graphics
3D Mathematics for Games
Physics Simulation for Games
Artificial Intelligence
Networking for Games
Engine Architecture
Low-Level System Programming
Unity3D Engine
Unreal Engine 5

Publications and Research:
Human-Robot Interaction (Undergraduate Dissertation)
09/2019 鈥 05/2020

Electronic Health Record Web Application Powered by Blockchain Technology (Master Dissertation)
05/2020 鈥 09/2021

Mohammed Fajer Web Size

School

School of Creative Technologies

Subject areas

Games

Get in touch

M.Fajer@bolton.ac.uk

Enquiries@bolton.ac.uk

+44 (0)1204 900 600

myBolton

Download the app for your smartphone from:

Help Centre

We have the answers to your questions, find all the advice and support in one place.

Part of the 新加坡六合彩开奖直播 Group

QQA

Help Centre

We have the answers to your questions, find all the advice and support in one place.

Part of the 新加坡六合彩开奖直播 Group

QQA